AI Insights · Timothy · October 2025
Top Slime Games in Kuwait Q3 2025: Performance Insights
Explore the performance of the top slime games on a unified platform in Kuwait during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the slime game genre in Kuwait saw varied performance among the top applications, as reported by Sensor Tower. Here's a closer look at the trends in weekly downloads, revenue, and active users for these games.
PlaySlime: Slime Simulator Game by Slime Simulator Studio experienced fluctuations in weekly revenue, peaking at around $548 in late July, before seeing a decline to $382 by the end of September. Downloads started at 210 in early July but dwindled to 44 by the quarter's end. Active users showed a slight overall decline from 2,385 to 2,270.
My Talking Slimy: Slime Cat 3D from Pixeland LLC had a peak revenue of $329 in early September, with a slight drop to $218 at the end of the quarter. Downloads saw a significant boost in late August, reaching 180, but fell to 50 by September's close. The active user base decreased from 878 to 751 over the quarter.
Slime Pet: ASMR Virtual Friend maintained a consistent revenue stream, peaking at $130 initially and ending at $102. However, download data was not available, and no active user trends were recorded, suggesting limited engagement.
Slime Simulator: Stress Relief by ASMR AI Games had modest revenue gains, starting at $10 and climbing to $30 by the end of September. Downloads were minimal, with a few weeks recording zero downloads, indicating a niche audience.
Jelly Toys - Slime Simulator from Sound Jedi Ltd. saw revenue stabilize around $22 to $28 throughout the quarter, with downloads peaking at 23 in late July. Active users decreased from 60 to 36 by the quarter's end.
These insights showcase the diverse performance across slime games in Kuwait, with varying trends in revenue, downloads, and user engagement. For a more detailed analysis, visit Sensor Tower.